Hunting Simulator

Flore vanackere huntingsimulator frenchoak2

French Oak Forest

Flore vanackere huntingsimulator frenchoak

French Oak Forest

Flore vanackere huntingsimulator frenchoak3

French Oak Forest

Flore vanackere huntingsimulator subalpine

Subalpine

Flore vanackere huntingsimulator alpine

Alpine

Flore vanackere huntingsimulator highlands

Scottish Highlands

Flore vanackere huntingsimulator rainforest

Coastal Rainforest

Flore vanackere huntingsimulator rainforest2

Coastal Rainforest

Flore vanackere huntingsimulator rainforest3

Coastal Rainforest

Hunting Simulator - Introducing the Hunter's Lodge and the Expert Hunt mode

Hunting Simulator - The Hunting Party Trailer

Hunting Simulator - Gameplay Trailer: Bestiary [PEGI]

Hunting Simulator - Gameplay Trailer

During my time at Neopica I worked on Hunting Simulator mainly as a level decorator. I was responsible for decorating 2 levels from scratch. The Scotthish Highlands map and the French Oak map. I also helped redecorating 3 other maps.

During the development time I learned a lot. Also on how we could potentially improve the workflows we used then for the future.

I was also responsible for some asset creation/authoring, such as materials, setting up LOD's and collisions and a whole lot of other smaller tasks.
I also created some work in UE4's blueprints code. Such as the dynamic ambient audio and particle spawning you see in some maps(birds, leaves).

Also credits to the other people of the art team: Lennert Schelpe, Stefan Kubicek, Vincent Vangeel, Hans Van der Zee and the Rabcat team.

Album
Date
November 1, 2018