During the development of Hunting Simulator 2 I was responsible for creating and co-designing every level in the game.

This moslty consisted of procedural tool development and defining the art pipeline for terrain. As well as working with the game designers and producer to find a visual look for each location.
Furthermore, supporting the whole art team with decoration, asset creation and optimisation. And making sure all gameplay elements in the levels were authored and working as intended.

Credits to the whole art team!

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